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Elias__M

3
Posts
A member registered May 04, 2021

Recent community posts

(1 edit)

Thanks for your answer. Is there a reason for it?

I'm asking because GLSL ES is a shader language that's commonly used in a variety of game engines.

Looks impressive! Are these regular OpenGL ES shaders that could be used with other game engines as well or do they rely on specific Game Maker features?

I really like the particle editor (for iOS), however it seems that there is no option to change the framerate when exporting/rendering a particle effect to a sequence of images.

Would it be possible, to add an option to e.g. render a particle effect at 30 FPS, 60 FPS, ... and so one? Right now, the exported sequence of images leads to an animation that isn't very smooth.